A survival world of old gods & dark gifts

Keep the lanterns lit.

You wake in Emberwick, a warm market village floating above the world. Beyond the walls lies Wildreach — vast, colourful, and entirely indifferent to whether you survive it. Not every traveller you pass is entirely alive.

play.mcnation.lt

Java 26.1 · cracked-friendly · no Mojang account needed

The world

The hold and the wild.

MCNATION is two places, and the difference between them is the whole game.

Emberwick · the warm hold

Lantern-light and worn timber. The hearth everyone returns to — a place to gather, to trade, and to catch your breath before the next crossing. The seven gods hold it as neutral ground: inside the ward no fang wakes and no wolf keeps its shape.

It is deliberately gentle. It is the calm before.

Wildreach · the god-haunted land

Beyond the walls, where living actually happens: where you build, where you fight, where the night finds you — and where the world may decide to write on you. The old gods watch its roads, and the moon has opinions about who walks them.

It looks like a hug. It is not.

The Covenant

Seven gods watch this world.

Pledge at an altar, live by the tenets, and climb from Forsaken to Exalted. Every god keeps their own ledger of deeds — ore struck, harvests raised, blood spilled. Two of them will not even look at a mortal.

Nythrava

the First Thirst

Nythrava is the first thirst, queen of the deathless night. She stole death's stillness and filled it with hunger. Her first crimson sacrament birthed the vampires. To spill warm blood is to remember her gift. To choose the morning is to betray it.

Read the covenant →

What ails you

Some marks are gifts. Most are not.

Out in the Reach, the world writes on players. The curses — weakness, blindness, decay — are survived, not kept. Two afflictions are different: dark gifts, if you can carry the cost.

The deathless night

Vampirism

Blood to manage, sunlight to outlive, centuries to gain. Feed in combat, grow stronger with age, and mind the dawn — the grace period is shorter than you think. Nythrava counts her children's deeds half again; Mosswyn casts them out of her fields.

The moon-bound blood

Lycanthropy

The beast is no curse — only the cage, the chain, and the fear of freedom are. Transform under the moon, hunt under Ulfrayne's eye, and earn half again from the two gods who respect the wolf. The deathless queen will bare her teeth at you.

How to enter

Wake in Emberwick.

  1. 1

    Add the server

    play.mcnation.lt in your Java Edition server list, version 26.1. Official and cracked launchers are both welcome.

  2. 2

    Claim your name

    /register <password> the moment you land — until then you stand frozen in limbo. The ward is thorough. No Mojang login required; your name is yours.

  3. 3

    Walk past the treeline

    Trade in the market, pick a god — or don't — then leave the ward and see what the Reach decides to write on you.